Math Sprint by Byron’s Games ~ a Crew review

Disclaimer: I received a FREE copy of this product through the HOMESCHOOL REVIEW CREW in exchange for my honest review. I was not required to write a positive review nor was I compensated in any other way.

Math is a skill that takes practice and repetition. Games are a fun way to learn and practice. Byron’s Games has combined the two in Math Sprint  – The Mental Math Game. This board game is designed for 2-8 players and is marked for ages 7+. (However, if students are learning addition, they are ready for this game so students as young as age 4 or 5 could easily play.)

Byron’s Games is a company that is named after the main creative power – Byron. Byron was only 6 years old when he had an extensive hospital stay. During that time, he was fascinated with the Olympics and geography. That manifested itself in the creation of his first original game – Continent Race. (Read our review of that game.) Since then, he and his family have founded a company that carries Continent Race and other items and just released its second original game – Math Sprint  – The Mental Math Game. A portion of the profits is returned to select children’s charities.

Math Sprint  – The Mental Math Game is a board game that can be a quick 30 minute sprint or a longer distance race. It is appropriate for students learning their beginning math facts up through students who benefit from a review of math facts. There are even blank cards that can be used to create more challenging problems to solve. This adapatibility makes it a great classroom or homeschool or family fun night game.

Math Sprint comes with the board (which is a running track with 8 lanes), 258 cards with 2 math problems on each, 10 dry erase cards, 1 dry erase marker, 8 runner playing pieces, and instructions. It is tucked into a sturdy box. Each of the player pieces corresponds to a picture in the instruction booklet, allowing students to choose one that has similar interests to them. The “runners” have interests of chemistry, games, baseball, gymnastics, tricks/magic, soccer, basketball, and dance. This allows the student to get more involved in their game.

Game play simply involves moving forward each time a math question is answered correctly. There are multiple distances that can be chosen, each affecting the length of the game.
– For the shortest game, choose the 100m dash. This works well for the youngest players, for the shorter games time/length, and for the first time playing while learning the game.
– The next distance is 200m and it is good for older players or players who want a longer game time. It also allows for more variation in the game.
– The longest marked distance is 400m. It is for the most advanced players and for the longer game times. Again, it allows for additional variation.

The card deck comes with 258 cards that each have 2 problems on them. They are color coded for addition/subtraction facts and multiplication/division facts.

There are different colored cards for the challenge cards. These included some double digit addition and subtraction problems as well as some word problems. The wild cards were also color coded and each included an event (getting blown off track, for example) and an advancement or backwards movement.

These cards are where a lot of the variation can be created and where the game can be focused for individual students.Variations can come through mixing in the wild cards and the challenge cards. You can also use multiple distances for multiple ages or use the blank cards to write more difficult mental math problems. You could do a relay race with older and younger students working together. The initial rules have a correct answer worth 2 spaces; you can vary that and allow the student to choose an easy question worth 1 space or a harder question worth 2 spaces. You can vary the deck used for students, pulling out specific fact cards you want worked on. The possibilities for variation grow as the game becomes more familiar.

Miss J is 11 and is fairly strong in her basic addition and subtraction facts. Her multiplication and division facts could use some strength. We played with the multiplication and division cards. We kept it to the upper numbers (sixes through twelves) so that she was working the facts she struggles with having memorized. She did not enjoy having the wild cards in the deck so we did not use those. We played a couple of variations of the game, including one where I had to go around the board 2 times and she had to go around once.

While the game is marketed as a game for all ages, it definitely suits the students in the elementary age range the best. Mental math in this game refers mostly to memorizing math facts in addition, subtraction, multiplication, and division. And this is exactly what is needed for the elementary ages. With the runners having hobbies that the students can relate to, Math Sprint  – The Mental Math Game will be a hit.

Be sure to visit the Homeschool Review Crew to read additional reviews from families with other aged students who have been playing this game in their homes. Also, Byron’s Games has released an app for Continent Race that is available in both Android and iOS operating systems. I have been playing it on my phone and really enjoying it. This free app will help players learn the regions and countries of the world.

Blessings,
Lori, At Home.

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2 thoughts on “Math Sprint by Byron’s Games ~ a Crew review

  1. Annette Vellenga (@athomepets) October 29, 2020 at 11:59 pm Reply

    I will have to show the app to the lad, one of his goals this year is to learn where the countries of the world are.

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